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viernes, 2 de octubre de 2015

Calipers Master Users Guide!

Hi everyone,

Really happy to announce the Calipers Master Users Guide is finally released.

Index:

1. Installation and updates

2. Terminology:
    2.1 Caliper Vs Transpose Lines.
    2.2 Scale creation.
    2.3 Temporary Scale Values.

3. Setting up a scene: Ideal sizes and dyna-mesh resolution

4. Appending objects from other tools in a predefined size

5. View in Real size for detail evaluation before printing

6. Creating different scales using Append in Size



Hope you enjoy it!
If have any questions, feel free to join our Calipers Master Users Goup on Facebook

martes, 8 de septiembre de 2015

Calipers Master 1.2 Release 2

Calipers Master 1.2 R2

This update has a new major feature included: .
Now it is possible to append a subtool in a predefined size with the Append in Size functions.



Hope it will be usefull.

Get it here

miércoles, 2 de septiembre de 2015

lunes, 24 de agosto de 2015

Calipers Master v.1.2

Hi everyone,

Finally Calipers master v1.2 is here!

This version includes major updates and new features:

-Creation of Custom scales: Now you can create Custom MM, CM or Inches scales using an initial distance value and a percentage of shrinkage. The resulting Caliper units will match the 3D Print Exporter ratios.

-Now all distance messages will display Metric and Imperial Units conversions

-View in Real Size: Now works with custom scales as well as premade cales

-Restore Calipers Master: Recovers all Calipers Master functionalities after using any other Zplugin

-Height Mode: This mode allows to constrain Calipers to the selected axis. Helpfull for Heights and thickness

-Save and Load Units: Now you can save and load your custom scales along with your stored calipers on your hard drive and retrieve them later

-Now when a Caliper is generated the preview of the model is stored too.



Get it Here!

jueves, 6 de agosto de 2015

Calipers Master v.1.1. Free Updates

Calipers Master v1.1 new features:
  • Display objects in real size on screen
  • Work in Centimeters to increase performance
  • Create Scale now matches 3Dprint Exporter Units





Soon on Gumroad

Hope you enjoy it!


lunes, 29 de junio de 2015

CalipersMaster_v1 First Release

CalipersMaster_v1 ZPlugin Release 1 !


Hi there!

Very happy to announce the first release for the Calipers Master plugin for Zbrush 4R7 available!

Features Included:
-MM Scale: Set Scene to work in real world Millimeters
-Create Scale: Create a custom Scale such as Heads
-Restore Scale: Always can restore back to original modelling scale
-Set Start: Set starting point for the Caliper
-Set End: Set Ending point for the Caliper
-Calipers Master: One single hotkey to control Set Start and End
-Run In Distance Mode: Create Calipers sequentially from last ending Caliper and stores the accumulated distance
-Get Dist: To Display current Caliper measurement in scale Units
-Total Dist: Display the accumulated distance while Run In distance mode
-Store: Able to Store any hand drawn transpose Line
-Stored Calipers Slider: Store up to 32 Calipers
-Back and Forward buttons: To navigate the Stored Calipers Slider
-More features to come!




Get it Here!

Thank you all for your support!

sábado, 20 de junio de 2015

NapRender.v1 Zplugin

Hi there

Here is the first video showing the Nap Render Zplugin for Zbrush 4R7.
It´s main purpose is for batch render different views of your models for presentations.
Just place some keys in Zbrush Time Line and Press Nap Render to batch render all your keys.

Coming soon

Xplode2Bake Zplugin Coming soon

Hi there,

I´m happy to announce the new video for the Xplode2Bake.v1 ZPlugin.
Thanks to Igancio Cabrera Peña for his invaluable help on coding

It´s Main purpose is for setting up a scene to export for baking in packages such as xNormal or Substance.

 Feature list:
-Xplode All: Set all subtools in a baking scene. Explode all meshes in Y axis
-Xplode One: Add new meshes matching the baking scene objects.
-Move Up and Down: Move subtools in the baking scenes. Usefull for grouping High detail meshes and for matching cages in the low poly subtools after exploded
-Save and Load Project: Store the baking scene as ZPR with all variables for next session.
-Restore All and Restore One: Restore Xploded scene back to origin. (Not working in all cases. See the video for more details)
-Advanced Options: Sliders to set up de scale of the scene and clearance between objects


Hopefully you will find more usefull purposes too :)

More videos for Xplode2Bake plugin soon!

domingo, 14 de junio de 2015

New ZScript: Copy Paste Visible Subtools

Hi there,

This little Zscript is for Helping in the task of copy and paste multiple subtools into another Tool.
To install just copy the ZScript into your Zbrush ZStartup/ZPlugs64 folder



<<Download>>

miércoles, 3 de junio de 2015

New Dynamic Bush size Switch button. Hazard Utils

Hi there

This is a new scripted button to switch between Dynamic brush size on and off with just a single click. You can also asign a hotkey for faster switch


Enjoy!

<<Download>>

miércoles, 18 de febrero de 2015

viernes, 6 de febrero de 2015

Zmodeling: Tactic Gun

All done from a QCube. Modeled using Zmodeler brush and dynamic subdivisions

Zbrush render

lunes, 2 de febrero de 2015

ZModeling live! Hardsurface Rifle test

Today: Live hardsurface Zmodeling. Asault rifle
Feel free to ask and comment on the chat window :)

Here is the result for today
Screen Capture

jueves, 29 de enero de 2015

Zbrush 4R7 release! Live now!

Today special live broadcasting. Zbrush 4R7 release!

I´ll be testing during the day all kind of new feaures in this version.
Feel free to share and ask any question in the Chat :)
Hope you enjoy

viernes, 23 de enero de 2015

Infected. Second Char

This is the second character progress for the next scene we are creating.


Real time render. 4k Texture



Wireframe



Low Poly, AO+NM


High poly. Zbrush sculpt

Infected by FranciscoPicazo on Sketchfab



sábado, 10 de enero de 2015